Toying around with shadows and highlights. In WFD, the autorotation second shadow option axis of rotation is the same as the normal second hand axis of rotation. This gives the unwanted illusion that the tip of the hand is further from the watchface than the center portion. I added an additional autorotation second shadow and offset the y center axis then used some blurring effects to merge the two somewhat. I also generated the appropriate angle of highlight to it with the light angle GIF layer creator so the highlight on the hand matches the shadow underneath it. I had to emboss the hand layer in order to create the GIF, then deleted the hand layer that was used to create it. I used 60 images for the GIF and the quartz movement, otherwise at a 15 fps frame rate, 900 images would be required for continuous movement! Any suggestions as to an easier solution would be appreciated! 

