what is the package name of phone dialer?
<drawable>
<!--PHONE-->
<arraytype>100</arraytype>
<centerX>0</centerX>
<centerY>0</centerY>
<range>30</range>
<cls>com.android.dialer</cls>
<pkg>com.android.dialer.DialtactsWearActivity</pkg>
</drawable>
this didn’t work on my optimus pro
Have you read our tutorial ? You must get the package name from watch , not phone and must put them the right way round . Then it will work
Its the cls and pkg lines
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Hey,
thanks for responding, Yes the tutorial was of very good use and also I’ve already made a watch with that. And yes I got the package name and class from the watch.
1 Like
Looks like you put the package where the class goes and vice versa.
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that worked thank you very much. I’m dumb.
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What is the package address for system power saving
If you cannot find in app on phone you will struggle to find this
has anyone implemented this?
Not as yet ( as far as i know )
I thought it is one of lifes biggest questions to be answered…
Actually found that in the meantime before your replied.
No probs . There are lots of interesting things in @Odin 's . Xml files when you look deep
Is it allowed to use others xml snippets
Learning from .xml files not a problem . Using other peoples images , faces etc without permission is a problem
Thanks
3 Likes
Павел
June 22, 2020, 11:54pm
78
Hello and how to register a GIF?
in WFD (watchface designer):
create a new face
add a gif layer
select a .gif
export standard clockskin
edit clock_skin.xml:
replace animation drawable content with
<drawable>
<name>animated_image_1.xml</name>
<arraytype>62</arraytype>
<centerX>0</centerX>
<centerY>110</centerY>
</drawable>
<drawable>
<name>animated_image_1.xml</name>
<arraytype>62</arraytype>
<centerX>0</centerX>
<centerY>110</centerY>
</drawable>
<drawable>
<name>animated_image_1.xml</name>
<framerate>10.00000000000000</framerate>
<centerX>0</centerX>
<centerY>110</centerY>
</drawable>
This is an example. you can change X Y and frames per second
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I did some tests with the framerate a few days ago. I couldn’t notice any effect.
2 Likes
Same here . Framerate stayed the same as original .gif
1 Like